A 2.5-D survival-type game created for the Ludum Dare 43 jam. Since this is the first time I've done a real game jam it's probably a little rough around the edges, but hey, it sorta works. Everything was created in 72 hours except the Unity engine and its default post-processing effects. The biggest sacrifice in order to fit the time limit was the ability to come up with a good title.

The game itself is quite short, consisting of 7 stages of (hopefully) increasing chaos and difficulty, and features a combined 3-D and pixel art style. Defeat all the enemies to advance to the next stage, but be warned: the maximum weight you're allowed to carry decreases with each level, so you may have to sacrifice items as the game goes on.

Created primarily with Unity 2018.2.8, Blender 2.79, Krita 4, Audacity, and Visual Studio. Everything that you see was made specifically for this jam with the exception of the fonts, which I made for another project a few years ago.

Also check out the new Game Jolt page at https://gamejolt.com/games/ld43/412756,

The game "window" can be resized using the plus and minus keys any time when the game is open. All other controls are viewable in-game (or check the screenshots).

Have fun!

PlatformsWindows, macOS, Linux, HTML5
Release date Dec 04, 2018
GenreAction, Survival
Made withUnity, Blender, Audacity, Krita
TagsLudum Dare 43, Short
Average sessionA few minutes
InputsKeyboard, Mouse
LinksLudum Dare


Updated Version (190507A) - Windows 64-bit 23 MB
Updated Version (190507A) - Linux 64-bit 28 MB
Updated Version (190507A) - Mac 24 MB
Submission Version (181203B) 22 MB
Source Code (181203A) 67 MB

Development log

Leave a comment

Log in with itch.io to leave a comment.